Wednesday, December 1, 2010

Johan Dahlbäck on Marathon WP7 Application

Johan Dahlbäck on Marathon WP7 Application


Johan Dahlbäck on Marathon WP7 Application

Posted: 30 Nov 2010 02:00 PM PST

The next WP7 application we present is called Marathon and it keeps track of your movement with the help of a GPS-receiver. It's the perfect companion for sporting activates such as running, skiing or even skydiving. We introduce you to Johan Dahlbäck...( read more )...(read more)

Caching of, in, and around your Silverlight application (part 3)

Posted: 01 Dec 2010 12:13 AM PST

More on this topic.. Read interview with Kevin Dockx Kevin's Book on Silverlight 4 My XAP file is 5 Mb size, is that bad? This is the third in a 3-part series of articles about caching & Silverlight. Part 1: The client: XAP & Assembly Caching...( read more )...(read more)

TechEd Israel 2010 – “XNA Game Studio 4.0: Code Once, Play Everywhere”– Session Slides and Code

Posted: 30 Nov 2010 05:31 PM PST

Yesterday I presented a session dedicated to games in Dev Track of TechEd Israel 2010. Thanks for all participants – it was a great honor to present for you! The session slides hosted here . The sample I wrote hosted here .   Hope you enjoyed the...( read more )...(read more)

A quick and easy extension to HyperlinkButton for Windows Phone 7

Posted: 30 Nov 2010 08:48 PM PST

A quick and easy HyperlinkButton-derived control for Windows Phone that lets you set the Tag to an e-mail or web address and get the associated task goo for free....( read more )...(read more)

ASP.NET Web Page Code Model

Posted: 30 Nov 2010 04:45 PM PST

ASP.NET provides two models for managing the visual elements and code — the single-file page model and the code-behind page model. The two models function the same, and you can use the same controls and code for both models.

Blend Bits 19–Transformations

Posted: 30 Nov 2010 03:28 PM PST

In Blend, transformations live down on the very appropriately named Transform section of the Propeties panel; where there's some fairly simple stuff that you can do and some more complex stuff. This is often used a lot whilst building animations or state...( read more )...(read more)

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