Babylon 3D engine for Silverlight 5 Beta available for download |
- Babylon 3D engine for Silverlight 5 Beta available for download
- My talk on MIX11 (french)
- The Visual C++ Weekly Vol. 1 Issue 17 (Apr 23, 2011)
- MIX 2011 slides -- "Advanced Features in Silverlight 5 (MED12)"
- Silverlight 5 Beta – available now!
- Boris Jabes on Game Development and Other Demons
Babylon 3D engine for Silverlight 5 Beta available for download Posted: 23 Apr 2011 01:17 PM PDT David Catuhe has announced the availability on code.msdn.microsoft.com of Babylon, a 3D engine written to demonstrate the power of Silverlight 5 Beta. The source code is available for download here. Happy Silverlighting!...( read more )...(read more) |
Posted: 23 Apr 2011 11:00 AM PDT This week I was invited at the Visual Studio Talk Show , a french .NET podcast, to chat with hosts Mario and Guy about the main announcements (HTML5, Silverlight 5, Windows Phone 7, IE10, Kinect, …) made at MIX this year, so in case you need a recap....( read more )...(read more) |
The Visual C++ Weekly Vol. 1 Issue 17 (Apr 23, 2011) Posted: 23 Apr 2011 12:00 PM PDT Read in this issue:
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MIX 2011 slides -- "Advanced Features in Silverlight 5 (MED12)" Posted: 22 Apr 2011 03:05 PM PDT Thanks for everyone who came out to MIX and went to the talk. If you didn't get a chance, or want to see it again :), the video has been posted: http://channel9.msdn.com/events/MIX/MIX11/MED12 . I've attached the slides below. For what it's worth, I hid...( read more )...(read more) |
Silverlight 5 Beta – available now! Posted: 22 Apr 2011 02:29 PM PDT On 13 th April at the MIX11 conference , Scott Guthrie announced the immediate availability of the Silverlight 5 Beta. The Beta is a major step towards the final release of Silverlight 5 later this year and includes many of the features we already announced...( read more )...(read more) |
Boris Jabes on Game Development and Other Demons Posted: 22 Apr 2011 02:56 PM PDT Hi, I'm Charles Torre, Sr. Technographer with Channel 9. I recently interviewed Boris Jabes, a fun Visual C++ Program Manager guy to talk to. After a brief discussion of IntelliSense in VC++ –Boris has the distinction of being the first guy to share the news about the removal of C++/CLI IntelliSense support in VC10, we move on to exploring game development in C++ and potential directions VC may take to make it easier to build high-performing, graphically rich games. This is one of the typically open-minded-with-candor conversations with the C++ team that have become the norm here on Channel 9 lately. True Channel 9 Old School. Much thanks to the VC++ team for being so open and helpful, and for truly listening to what the VC++ community wants and needs. Enjoy! |
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